201. ADO.NET cookbook
Author: / Bill Hamilton
Library: Central Library and Information Center of the University of Mohaghegh Ardabili (Ardabil)
Subject: ActiveX,Database design,Object-oriented programming (Computer science),Microsoft .NET
Classification :
QA76
.
9
.
D26
,
H358
2003


202. ADO.NET in a nutshell
Author: / Bill Hamilton and Matthew MacDonald
Library: Central Library and Information Center of the University of Mohaghegh Ardabili (Ardabil)
Subject: ActiveX,Object-oriented programming (Computer science),Internet programming,Application software- Development,Microsoft .NET
Classification :
QA76
.
76
.
O63
,
H34463
2003


203. ADO.NET in a nutshell
Author: / Bill Hamilton and Matthew MacDonald
Library: Central Library and Information Center of the University of Mohaghegh Ardabili (Ardabil)
Subject: ActiveX,Object-oriented programming (Computer science),Internet programming,Application software- Development,Microsoft .NET
Classification :
QA76
.
76
.
O63
,
H34463
2003


204. ADO 2.0 programmer's reference
Author: Sussman, David
Library: Central Library of Sharif University of Technology (Tehran)
Subject: ، Object-oriented programming )Computer science(,، Application software-- Development
Classification :
QA
76
.
64
.
S87
1998


205. ADO 2.6 programmers reference
Author: / David Sussman.
Library: Tehran University, technical faculty libraries 1 (Tehran)
Subject: Object-oriented programming (Computer science),Application software--Development.
Classification :
QA
76
.
64
.
S878
2000


206. AI for game developers
Author: / David M. Bourg and Glenn Seemann
Library: Central Library and Document Center of Shahid Chamran University (Khuzestan)
Subject: Video games--Design,Computer games--Programming,Computer animation.,Artificial intelligence.
Classification :
QC
,
23
.
2
,.
B68
,
2004


207. AI for games
Author:
Library: Central Library and Documents Center of Mazandaran University (Mazandaran)
Subject: Computer games ; Programming. ; Computer animation. ; Artificial intelligence. ;

208. AI for games /
Author: Ian Millington
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Artificial intelligence.,Computer animation.,Computer games-- Programming.,Artificial intelligence.,Computer animation.,Computer games-- Programming.,GAMES-- Board.
Classification :
QA76
.
76
.
C672
M549
2019eb


209. AI for games and animation
Author: / John David Funge
Library: Central Library and Information Center of the University of Mohaghegh Ardabili (Ardabil)
Subject: Computer games- Programming,Computer animation,Artificial intelligence
Classification :
QA76
.
76
.
C672
,
F86
1999


210. AI for games and animation
Author: / John David Funge
Library: Central Library and Information Center of the University of Mohaghegh Ardabili (Ardabil)
Subject: Computer games- Programming,Computer animation,Artificial intelligence
Classification :
QA76
.
76
.
C672
,
F86
1999


211. AI game development
Author: / Alex J. Champandard
Library: Central Library and Information Center of the University of Mohaghegh Ardabili (Ardabil)
Subject: Computer games- Programming,Artificial intelligence
Classification :
QA76
.
76
.
C672
,
C43
2004


212. AI game development
Author: / Alex J. Champandard
Library: Central Library and Information Center of the University of Mohaghegh Ardabili (Ardabil)
Subject: Computer games- Programming,Artificial intelligence
Classification :
QA76
.
76
.
C672
,
C43
2004


213. AI game development : synthetic creatures with learning and reactive behaviors
Author: Champandard, Alex J.
Library: Central Library and Document Center of Isfahan University (Esfahan)
Subject: Computer games -- Programming ► Artificial intelligence
Classification :
C449a

214. AI game development: synthetic creatures with learning and reactive behaviors
Author: Champandard, Alex J.
Library: Central Library and Information Center of Ferdowsi University of Mashhad (Khorasan Razavi)
Subject: Programming ، Computer games,، Artificial intelligence
Classification :
QA
76
.
76
.
C672
C43
2004


215. AI game engine programming
Author: / Brian Schwab
Library: Central Library and Information Center of the University of Mohaghegh Ardabili (Ardabil)
Subject: Computer games- Programming,Artificial intelligence
Classification :
QA76
.
76
.
C672
,
S39
2004


216. AI game engine programming
Author: / Brian Schwab
Library: Central Library and Document Center of Shahid Chamran University (Khuzestan)
Subject: Computer games--Programming,Artificial intelligence.
Classification :
QA
,
76
.
76
,.
C672
,
S39
,
2009


217. AI game engine programming
Author: / Brian Schwab
Library: Central Library and Information Center of the University of Mohaghegh Ardabili (Ardabil)
Subject: Computer games- Programming,Artificial intelligence
Classification :
QA76
.
76
.
C672
,
S39
2004


218. AI game engine programming
Author:
Library: Central Library and Documents Center of Mazandaran University (Mazandaran)
Subject: Computer games ; Programming. ;

219. AI game engine programming /
Author: Brian Schwab
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Artificial intelligence,Computer games-- Design,Computer games-- Programming
Classification :
QA76
.
76
.
C672
S39
2009


220. AI game programming wisdom /
Author: edited by Steve Rabin.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Artificial intelligence.,Computer games-- Design.,Computer games-- Programming.,Computer graphics.,Artificial intelligence.,Computer games-- Design.,Computer games-- Design.,Computer games-- Programming.,Computer games-- Programming.,Computer graphics.,Computer graphics.,Computeranimation,Computergraphics.,Computerspelen.,Computerspiel,Infographie.,Intelligence artificielle.,Künstliche Intelligenz,Kunstmatige intelligentie.,Ludiciels-- Programmation.,Programmeren (computers),Programmierung,Vormgeving.
Classification :
QA76
.
76
.
C672
R33
2002

